﻿using MrPP.SocketSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MrPP.SerriedCabinet
{
    public class RequestTheInitialStatus : Request
    {
        public override short getCommand()
        {
            var bytes = new byte[] { 0xA0, 0x00 };
            Debug.Log(BitConverter.ToInt16(bytes, 0));
            return BitConverter.ToInt16(bytes, 0);
        }

       
        public override void serialize(DataStream writer)
        {
            base.serialize(writer);
            writer.WriteRaw(new byte[] { 0x00, 0x00 });
        }
    }
}